The Broken Court — historical spatial study Play the five-court run · Original Guardian run
Authored plans and synthetic trajectories are diagnostics, not gameplay captures or a layout score. Same mixed enemy composition for ordinary probes; identical Guardian rules for the final room. 200ms delayed observations, imperfect aim and the existing keyboard motor. Empty regions can reflect policy bias. Purple dots show field placement.
Eight candidate plans The split court Crossfire across staggered sight breaks. Play isolated room
base: victory, 22.12s, 26 damage; 41 visited 2m cells reaction: victory, 16.15s, 28 damage; 35 visited 2m cells field: victory, 15.93s, 0 damage; 30 visited 2m cells structure: victory, 10.38s, 0 damage; 31 visited 2m cells basin: victory, 15.18s, 0 damage; 37 visited 2m cells Base corner / no movement: defeat, 15.8s, 100 damage The offset gallery Three circulation lanes around alternating piers. Play isolated room
base: victory, 23.57s, 26 damage; 42 visited 2m cells reaction: victory, 16.53s, 0 damage; 31 visited 2m cells field: victory, 19.12s, 0 damage; 31 visited 2m cells structure: victory, 11.15s, 14 damage; 25 visited 2m cells basin: victory, 12.63s, 42 damage; 21 visited 2m cells Base corner / no movement: defeat, 20.92s, 100 damage The silent rotunda A central island splits sight and approach. Play isolated room
base: victory, 23.57s, 0 damage; 55 visited 2m cells reaction: victory, 15.9s, 0 damage; 37 visited 2m cells field: victory, 20.03s, 14 damage; 37 visited 2m cells structure: victory, 11.88s, 14 damage; 26 visited 2m cells basin: victory, 11.52s, 0 damage; 33 visited 2m cells Base corner / no movement: defeat, 16.35s, 100 damage Two field mages: victory, 9.35s, 0 damage The repair yard Broad elbow changes firing direction; materials line useful impacts. Play isolated room
base: victory, 21.7s, 0 damage; 30 visited 2m cells reaction: victory, 15.32s, 0 damage; 24 visited 2m cells field: victory, 16.92s, 2 damage; 30 visited 2m cells structure: victory, 10.03s, 0 damage; 21 visited 2m cells basin: victory, 10.35s, 0 damage; 24 visited 2m cells Base corner / no movement: defeat, 30.23s, 100 damage The Warden crossing Open diagonal marches; distinct peripheral sight breaks and rescue approaches. Play isolated room
base: victory, 44.95s, 14 damage; 66 visited 2m cells reaction: victory, 28.18s, 0 damage; 49 visited 2m cells field: victory, 31.95s, 0 damage; 52 visited 2m cells structure: victory, 14.27s, 0 damage; 25 visited 2m cells basin: victory, 13.97s, 0 damage; 30 visited 2m cells Base corner / no movement: defeat, 50.5s, 100 damage Greybox comparisons The rising court · The broken link · The narrow archive